The monk table has all the math done and it is actually pretty simple to understand. Also Maneuver Training becomes obsolete, but that's not really a problem.
This way you'll be rid of all your problems (such as 'Why the heck is monk worse at hitting when charging?'). Oh, and the penalty drops for reach 5 bab beyond the first (at +6 BAB and +11 BAB). In addition the monk would have two-weapon fighting and the improved and greater versions of it when she gains iterative attacks.
Replace all that flurry nonsense with the monk having a full BAB. If you are GM'ing a home campaign or participate in one, you could just use a house rule.